Wednesday, April 25, 2012

CYOA - Elaine C. & Stephanie P.

The Most Dangerous Gamer 


http://www.theatlantic.com/magazine/archive/2012/05/the-most-dangerous-gamer/8928/1/


This piece, written by Taylor Clark, that profiles a game designer/developer named Jonathon Blow caught my interest despite being a non-gamer. While you read think about the various narrative elements the author employs.

-What are these elements? Are these elements employed effectively?

-What were your favorite parts of this narrative and why? What could have been done differently in this narrative?

-Do you think Clark has constructed Blow's character in an honest and fair way?

-Who is Clark's audience? How does Clark navigate or not navigate his narrative around the non-gamer? 

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