![]() |
http://www.theatlantic.com/magazine/archive/2012/05/the-most-dangerous-gamer/8928/1/ |
This piece, written by Taylor Clark, that profiles a game designer/developer named Jonathon Blow caught my interest despite being a non-gamer. While you read think about the various narrative elements the author employs.
-What are these elements? Are these elements employed effectively?
-What were your favorite parts of this narrative and why? What could have been done differently in this narrative?
-Do you think Clark has constructed Blow's character in an honest and fair way?
-Who is Clark's audience? How does Clark navigate or not navigate his narrative around the non-gamer?
No comments:
Post a Comment